What does HRESULT 0x802A000B (UI_E_FP_OVERFLOW) mean?

 
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UI_E_AMBIGUOUS_MATCH UI_E_WRONG_THREAD

UI_E_FP_OVERFLOW

The scope of UI_E_FP_OVERFLOW is Windows Animation Manager: animation arithmetic exceeded the representable floating-point range. Preserve 0x802A000B beside the returning call before cleanup or retry creates a more generic secondary failure.

Wrong turns

UI_E_PRIMITIVE_OUT_OF_BOUNDS is a timeline placement error; FP_OVERFLOW is representational arithmetic failure.

Do not merely clamp the final rendered value while leaving overflowing timing calculations intact.

Object and state

Windows Animation is a stateful COM subsystem. Animation variables, transitions and storyboards are created under a manager, scheduled against a monotonic animation time, updated before drawing, and eventually sealed or released. A visible glitch can therefore be downstream of a lifecycle, ownership, timeline, callback, or numeric contract failure.

Transition parameters, durations, slopes, repetition counts, and caller-provided values can combine into extreme intermediates. The failure is numeric even when the visible symptom is a missing frame or unscheduled storyboard.

Inspect the animation manager, storyboard, transition, timer, or callback that returned the HRESULT.

Capture before retry

  • All numeric inputs in hexadecimal or full precision.
  • First nonfinite intermediate.
  • Duration and repetition configuration.
  • Unit conversion and scaling path.

Controlled comparisons

ControlInterpretationHold constant
Same operation, controlled environmentIf the result follows one machine, account, volume, network, or device, environment matters.Keep versions and identity explicit rather than comparing only the final message.

Step-by-step investigation

  1. First: Validate isfinite on every external numeric input.
  2. Next: Run with identity scale and moderate durations.
  3. Then: Separate unit conversion from transition construction.
  4. Finally: Add boundary tests around the largest supported value.

Closure criteria

Closure requires the original supported range completes without overflow and deliberate out-of-range inputs fail before object construction; then repeat the next lifecycle operation to detect stale state.

Technical references


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