What does HRESULT 0x802A000B (UI_E_FP_OVERFLOW) mean?

 
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UI_E_FP_OVERFLOW

The scope of UI_E_FP_OVERFLOW is Windows Animation Manager: animation arithmetic exceeded the representable floating-point range. Preserve 0x802A000B beside the returning call before cleanup or retry creates a more generic secondary failure.

Wrong turns

When it is returned, UI_E_PRIMITIVE_OUT_OF_BOUNDS is a timeline placement error; FP_OVERFLOW is representational arithmetic failure.

Do not merely clamp the final rendered value while leaving overflowing timing calculations intact.

Object and state boundary

When it is returned, Windows Animation is a stateful COM subsystem. During a this result investigation, animation variables, transitions and storyboards are created under a manager, scheduled against a monotonic animation time, updated before drawing, and eventually sealed or released. A visible glitch can therefore be downstream of a lifecycle, ownership, timeline, callback, or numeric contract failure.

During a this result investigation, transition parameters, durations, slopes, repetition counts, and caller-provided values can combine into extreme intermediates. The failure is numeric even when the visible symptom is a missing frame or unscheduled storyboard.

The first owner to inspect is the animation manager, storyboard, transition, timer, or callback that returned the HRESULT.

Capture before retry

CaptureDiagnostic value
All numeric inputs in hexadecimal or full precision for this HRESULT.This separates caller input from environment and service state and helps test the Windows Animation Manager boundary.
First nonfinite intermediate for this HRESULT.This provides a stable comparison across retries or another machine and helps test the Windows Animation Manager boundary.
Duration and repetition configuration for this HRESULT.This identifies the exact object or resource generation involved and helps test the Windows Animation Manager boundary.
Unit conversion and scaling path for this HRESULT.This places the failure on the lifecycle or transaction timeline and helps test the Windows Animation Manager boundary.

Controlled comparisons

ControlInterpretationHold constant
Same input, fresh object or connectionIf the result disappears, retained lifecycle or ownership state is implicated.While diagnosing this result, keep the original data, account, device, or timeline parameters unchanged.
Same object, reduced operationIf the result follows one specific transition, statement, file, or ceremony step, the failure is localized.While diagnosing this result, remove only unrelated work and keep the first failing boundary visible.
Same operation, controlled environmentIf the result follows one machine, account, volume, network, or device, environment matters.While diagnosing it, keep versions and identity explicit rather than comparing only the final message.

Step-by-step investigation

The investigation should change one variable at a time and keep the original failing sample.

  1. First: Validate isfinite on every external numeric input.
  2. Next: Run with identity scale and moderate durations.
  3. Then: Separate unit conversion from transition construction.
  4. Finally: Add boundary tests around the largest supported value.

Closure criteria

Closure for this HRESULT requires the original supported range completes without overflow and deliberate out-of-range inputs fail before object construction; then repeat the next lifecycle operation to detect stale state.

Technical references

The references below define the API family or storage/protocol behavior used to interpret it.


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