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DXGI_ERROR_REMOTE_OUTOFMEMORY
What Windows rejected: remote outofmemory
DXGI_ERROR_REMOTE_OUTOFMEMORY (0x887A0024) belongs to the dxgi error layer. It marks the remote computer could not retain the device because its memory budget was exhausted, rather than a generic rendering failure. The object that owns the decision is remote-session graphics memory budget.
DXGI_ERROR_REMOTE_OUTOFMEMORY: Do not erase all shader caches or recreate every graphics object before preserving the first failing call. For DXGI_ERROR_REMOTE_OUTOFMEMORY, Cache, policy, remote-session and device-lifetime failures have different recovery rules. For DXGI_ERROR_REMOTE_OUTOFMEMORY, the built-in one-line message identifies the immediate result; diagnosis also needs the producing API, object ownership and the display generation current at the time.
Build a useful diagnostic record
| Capture item | Why it matters for DXGI_ERROR_REMOTE_OUTOFMEMORY |
|---|---|
| Object identity | remote-session graphics memory budget |
| Rejected boundary | the remote computer could not retain the device because its memory budget was exhausted |
| Decisive capture | remote host commit charge, GPU and system budgets, resource sizes, adapter identity, session count and removed reason |
| Current graph state | DXGI factory, adapter, device, resource or cache session |
| Supporting trace | DXGI debug messages, adapter LUID, driver version, device-removal reason where applicable and the exact API parameters |
For DXGI_ERROR_REMOTE_OUTOFMEMORY, preserve the unsigned HRESULT, symbolic name, first failing API and timestamp in one record. If cleanup later fails too, keep that secondary result separately from DXGI_ERROR_REMOTE_OUTOFMEMORY.
Separate state from capability
- Freeze the
DXGI_ERROR_REMOTE_OUTOFMEMORYgeneration. Record remote host commit charge, GPU and system budgets, resource sizes, adapter identity, session count and removed reason. Before diagnosingDXGI_ERROR_REMOTE_OUTOFMEMORY, do not resize, hot-plug, recreate or release the object under examination. - Run the narrow
DXGI_ERROR_REMOTE_OUTOFMEMORYcomparison. reduce render-target and texture allocations on a controlled remote host and compare the removal threshold. During theDXGI_ERROR_REMOTE_OUTOFMEMORYcomparison, keep every driver, monitor, resource format and unrelated policy unchanged. - Observe the layer after
DXGI_ERROR_REMOTE_OUTOFMEMORY. ForDXGI_ERROR_REMOTE_OUTOFMEMORY, if the exact check passes, record the next HRESULT or visible outcome. A different downstream result shows that theDXGI_ERROR_REMOTE_OUTOFMEMORYboundary was crossed. - Repeat
DXGI_ERROR_REMOTE_OUTOFMEMORYthrough a lifecycle transition. ForDXGI_ERROR_REMOTE_OUTOFMEMORY, exercise one relevant resize, mode switch, device recreation, hot-plug or session change and confirm that this result does not reuse stale handles.
The comparison with DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED is especially useful: DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED is driven by session connectivity rather than memory pressure. For DXGI_ERROR_REMOTE_OUTOFMEMORY, recording both names prevents a broad “graphics error” label from merging distinct ownership, capability and lifetime problems.
Verify the repaired path
Shrink or stream resources, release unused allocations and recreate the device only after the remote budget recovers. Repair of DXGI_ERROR_REMOTE_OUTOFMEMORY is complete only when the original call succeeds or returns its documented nonfatal status and the same lifetime test remains correct after a second display transition.
- The
DXGI_ERROR_REMOTE_OUTOFMEMORYtrace identifies one producing API and one current graphics object, rather than only the final UI symptom. - The passing run changes exactly the condition described for
DXGI_ERROR_REMOTE_OUTOFMEMORY; unrelated adapter, monitor and application state remains unchanged. - For
DXGI_ERROR_REMOTE_OUTOFMEMORY, debug-layer, ETW or driver diagnostics no longer report the rejected remote-session graphics memory budget contract during the same scenario. - The application handles recurrence of
DXGI_ERROR_REMOTE_OUTOFMEMORYwithout an unbounded retry loop, leaked resource, duplicate composition target or stale topology handle.
Implementation notes for DXGI_ERROR_REMOTE_OUTOFMEMORY
For DXGI_ERROR_REMOTE_OUTOFMEMORY, log DXGI debug messages, adapter LUID, driver version, device-removal reason where applicable and the exact API parameters. When the DXGI_ERROR_REMOTE_OUTOFMEMORY path returns a count, size, status flag or replacement object, retain it even on a nonfatal result because it can direct the next call.
A production fallback for DXGI_ERROR_REMOTE_OUTOFMEMORY should be explicit: pause rendering, re-enumerate, rebuild one cache entry, recreate a device, or decline a protected path only when this layer calls for that action. Reinstalling every display component, deleting all caches or forcing a resolution change is not an evidence-based fix for DXGI_ERROR_REMOTE_OUTOFMEMORY.
Technical references
- Microsoft: DXGI error codes — background for the remote-session graphics memory budget boundary involved in
DXGI_ERROR_REMOTE_OUTOFMEMORY. - Microsoft: DXGI overview — background for the remote-session graphics memory budget boundary involved in
DXGI_ERROR_REMOTE_OUTOFMEMORY. - Microsoft: Direct3D 12 shader cache StoreValue — background for the remote-session graphics memory budget boundary involved in
DXGI_ERROR_REMOTE_OUTOFMEMORY. - Microsoft: Handle device-removed scenarios — background for the remote-session graphics memory budget boundary involved in
DXGI_ERROR_REMOTE_OUTOFMEMORY.
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