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DXGI_ERROR_CACHE_HASH_COLLISION
What Windows rejected: cache hash collision
DXGI_ERROR_CACHE_HASH_COLLISION, value 0x887A0035, is produced by dxgi error when the hash bucket contained an entry whose complete key did not equal the caller-provided key. The investigation should stay attached to shader-cache key integrity and to the exact generation in which it was obtained.
DXGI_ERROR_CACHE_HASH_COLLISION: Do not erase all shader caches or recreate every graphics object before preserving the first failing call. For DXGI_ERROR_CACHE_HASH_COLLISION, Cache, policy, remote-session and device-lifetime failures have different recovery rules. For DXGI_ERROR_CACHE_HASH_COLLISION, the built-in one-line message identifies the immediate result; diagnosis also needs the producing API, object ownership and the display generation current at the time.
Build a useful diagnostic record
| Capture item | Why it matters for DXGI_ERROR_CACHE_HASH_COLLISION |
|---|---|
| Rejected boundary | the hash bucket contained an entry whose complete key did not equal the caller-provided key |
| Decisive capture | full key bytes, hash function input, stored key, cache namespace, driver version and whether keys were truncated or serialized differently |
| Current graph state | DXGI factory, adapter, device, resource or cache session |
| Supporting trace | DXGI debug messages, adapter LUID, driver version, device-removal reason where applicable and the exact API parameters |
| Object identity | shader-cache key integrity |
For DXGI_ERROR_CACHE_HASH_COLLISION, preserve the unsigned HRESULT, symbolic name, first failing API and timestamp in one record. If cleanup later fails too, keep that secondary result separately from DXGI_ERROR_CACHE_HASH_COLLISION.
Separate state from capability
- Freeze the
DXGI_ERROR_CACHE_HASH_COLLISIONgeneration. Record full key bytes, hash function input, stored key, cache namespace, driver version and whether keys were truncated or serialized differently. Before diagnosingDXGI_ERROR_CACHE_HASH_COLLISION, do not resize, hot-plug, recreate or release the object under examination. - Run the narrow
DXGI_ERROR_CACHE_HASH_COLLISIONcomparison. store two controlled keys with the same supplied hash while preserving their distinct full key data. During theDXGI_ERROR_CACHE_HASH_COLLISIONcomparison, keep every driver, monitor, resource format and unrelated policy unchanged. - Observe the layer after
DXGI_ERROR_CACHE_HASH_COLLISION. ForDXGI_ERROR_CACHE_HASH_COLLISION, if the exact check passes, record the next HRESULT or visible outcome. A different downstream result shows that theDXGI_ERROR_CACHE_HASH_COLLISIONboundary was crossed. - Repeat
DXGI_ERROR_CACHE_HASH_COLLISIONthrough a lifecycle transition. ForDXGI_ERROR_CACHE_HASH_COLLISION, exercise one relevant resize, mode switch, device recreation, hot-plug or session change and confirm that this result does not reuse stale handles.
The comparison with DXGI_ERROR_ALREADY_EXISTS is especially useful: DXGI_ERROR_ALREADY_EXISTS means the desired element itself already exists. For DXGI_ERROR_CACHE_HASH_COLLISION, recording both names prevents a broad “graphics error” label from merging distinct ownership, capability and lifetime problems.
Verify the repaired path
Use stable complete keys, handle collisions explicitly and replace only entries proven to belong to the same key. Repair of DXGI_ERROR_CACHE_HASH_COLLISION is complete only when the original call succeeds or returns its documented nonfatal status and the same lifetime test remains correct after a second display transition.
- The
DXGI_ERROR_CACHE_HASH_COLLISIONtrace identifies one producing API and one current graphics object, rather than only the final UI symptom. - The passing run changes exactly the condition described for
DXGI_ERROR_CACHE_HASH_COLLISION; unrelated adapter, monitor and application state remains unchanged. - For
DXGI_ERROR_CACHE_HASH_COLLISION, debug-layer, ETW or driver diagnostics no longer report the rejected shader-cache key integrity contract during the same scenario. - The application handles recurrence of
DXGI_ERROR_CACHE_HASH_COLLISIONwithout an unbounded retry loop, leaked resource, duplicate composition target or stale topology handle.
Implementation notes for DXGI_ERROR_CACHE_HASH_COLLISION
For DXGI_ERROR_CACHE_HASH_COLLISION, log DXGI debug messages, adapter LUID, driver version, device-removal reason where applicable and the exact API parameters. When the DXGI_ERROR_CACHE_HASH_COLLISION path returns a count, size, status flag or replacement object, retain it even on a nonfatal result because it can direct the next call.
A production fallback for DXGI_ERROR_CACHE_HASH_COLLISION should be explicit: pause rendering, re-enumerate, rebuild one cache entry, recreate a device, or decline a protected path only when this layer calls for that action. Reinstalling every display component, deleting all caches or forcing a resolution change is not an evidence-based fix for DXGI_ERROR_CACHE_HASH_COLLISION.
Technical references
- Microsoft: DXGI error codes — background for the shader-cache key integrity boundary involved in
DXGI_ERROR_CACHE_HASH_COLLISION. - Microsoft: DXGI overview — background for the shader-cache key integrity boundary involved in
DXGI_ERROR_CACHE_HASH_COLLISION. - Microsoft: Direct3D 12 shader cache StoreValue — background for the shader-cache key integrity boundary involved in
DXGI_ERROR_CACHE_HASH_COLLISION. - Microsoft: Handle device-removed scenarios — background for the shader-cache key integrity boundary involved in
DXGI_ERROR_CACHE_HASH_COLLISION.
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