What does HRESULT 0x88990016 (D2DERR_PUSH_POP_UNBALANCED) mean?

 
Previous Next
D2DERR_WRONG_RESOURCE_DOMAIN D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT

D2DERR_PUSH_POP_UNBALANCED

D2DERR_PUSH_POP_UNBALANCED means that Direct2D reached the end of a drawing sequence with unmatched state pushes or pops. It can involve layers, clips, or other stack-based drawing state.

What to check

  • Count each push and pop on all normal, error, and exception paths.
  • Ensure that helper functions do not hide unmatched state changes from their callers.
  • Use structured scope management to make cleanup automatic when a draw path exits early.

The immediate error can surface at EndDraw, even though the incorrect push or pop happened earlier in the frame.

Microsoft: BeginDraw and EndDraw


Looking for a different code? Search another status or error code.