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D2DERR_PUSH_POP_UNBALANCED
D2DERR_PUSH_POP_UNBALANCED means that Direct2D reached the end of a drawing sequence with unmatched state pushes or pops. It can involve layers, clips, or other stack-based drawing state.
What to check
- Count each push and pop on all normal, error, and exception paths.
- Ensure that helper functions do not hide unmatched state changes from their callers.
- Use structured scope management to make cleanup automatic when a draw path exits early.
The immediate error can surface at EndDraw, even though the incorrect push or pop happened earlier in the frame.
Microsoft: BeginDraw and EndDraw
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