What does HRESULT 0x8899001B (D2DERR_TEXT_EFFECT_IS_WRONG_TYPE) mean?

 
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D2DERR_TARGET_NOT_GDI_COMPATIBLE D2DERR_TEXT_RENDERER_NOT_RELEASED

D2DERR_TEXT_EFFECT_IS_WRONG_TYPE

D2DERR_TEXT_EFFECT_IS_WRONG_TYPE identifies a failure in Direct2D and DirectWrite text callback contracts. A drawing effect attached to a text range is not of the type expected by the Direct2D text renderer. Investigation of D2DERR_TEXT_EFFECT_IS_WRONG_TYPE should preserve the original object generation before cleanup, retry, or fallback creates a secondary result.

Facts worth preserving

RecordWhy it matters here
Text range and effect object identityFor D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, recording text range and effect object identity separates the Direct2D and DirectWrite text callback contracts boundary from a later wrapper symptom.
COM interfaces supported by the effect objectIn D2DERR_TEXT_EFFECT_IS_WRONG_TYPE diagnostics, recording COM interfaces supported by the effect object ties the HRESULT to the Direct2D and DirectWrite text callback contracts boundary rather than to the final visible failure.
Custom IDWriteTextRenderer implementationComparing custom IDWriteTextRenderer implementation shows whether D2DERR_TEXT_EFFECT_IS_WRONG_TYPE follows input, object state, or environment.
DrawText or DrawTextLayout call and callback sequencePreserving DrawText or DrawTextLayout call and callback sequence provides the evidence needed to test this distinction: iNVALID_PROPERTY concerns Direct2D effect metadata; this code concerns DirectWrite text drawing effects passed through rendering callbacks.

Subsystem boundary

Text rendering crosses IDWriteTextLayout, drawing effects, renderer callbacks, COM reference counting, font resources, and optional glyph-image formats in the D2DERR_TEXT_EFFECT_IS_WRONG_TYPE path. For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, a drawing-effect type mismatch, retained callback renderer, and invalid glyph image are separate failures even though all may occur during one DrawTextLayout call.

For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, inspect the following boundary: iDWriteTextLayout drawing-effect objects and renderer interpretation.

Isolation procedure

When D2DERR_TEXT_EFFECT_IS_WRONG_TYPE is returned, render plain outline text with no drawing effect, then add the effect object, custom renderer, and requested glyph image format one at a time. Track AddRef and Release around callbacks and retain the exact font face and glyph index in the D2DERR_TEXT_EFFECT_IS_WRONG_TYPE path.

  1. Use a known brush as the drawing effect in the D2DERR_TEXT_EFFECT_IS_WRONG_TYPE path.
  2. For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, query the expected interface before rendering.
  3. When D2DERR_TEXT_EFFECT_IS_WRONG_TYPE is returned, remove effects from ranges to establish baseline text rendering.
  4. Test custom renderer and Direct2D default renderer separately in the D2DERR_TEXT_EFFECT_IS_WRONG_TYPE path.

Do not hide the original condition

INVALID_PROPERTY concerns Direct2D effect metadata; this code concerns DirectWrite text drawing effects passed through rendering callbacks. For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, do not respond with a universal render-target recreation loop unless the returned status specifically documents device-loss recovery; graph, property, numeric, lifetime, and print-state errors require correcting their contract.

What each result would imply

TestInterpretationHold constant
Same environment, reduced inputIf D2DERR_TEXT_EFFECT_IS_WRONG_TYPE disappears with a smaller faithful case, complexity within Direct2D and DirectWrite text callback contracts is implicated.For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, keep text range and effect object identity fixed while simplifying custom IDWriteTextRenderer implementation.
Same input, fresh object generationIf D2DERR_TEXT_EFFECT_IS_WRONG_TYPE changes after rebuilding state, examine ownership across the caller’s object graph, custom effect or renderer, Direct2D validation layer, backing device, and deferred draw boundary.For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, place COM interfaces supported by the effect object on the timeline of the last successful transition.
Same operation on a controlled second pathIf D2DERR_TEXT_EFFECT_IS_WRONG_TYPE follows one environment, the failure is not explained by source data alone.For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, compare adapter and feature level, factory and device generations, target identity, debug-layer output, and thread ownership while preserving DrawText or DrawTextLayout call and callback sequence.

Verification after repair

A correction for D2DERR_TEXT_EFFECT_IS_WRONG_TYPE should let the operation at the Direct2D and DirectWrite text callback contracts boundary complete repeatedly under the original supported conditions. Repeat the control that begins with “Use a known brush as the drawing effect” and confirm that the following lifecycle step also succeeds. For D2DERR_TEXT_EFFECT_IS_WRONG_TYPE, keep the original failing sample and one deliberate negative case so fallback cannot be mistaken for repair.

Technical references

When D2DERR_TEXT_EFFECT_IS_WRONG_TYPE is returned, these references define the public API family, object model, or error list used to interpret this status.


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