What does HRESULT 0x8899001E (D2DERR_INVALID_GRAPH_CONFIGURATION) mean?

 
Previous Next
D2DERR_EXCEEDS_MAX_BITMAP_SIZE D2DERR_INVALID_INTERNAL_GRAPH_CONFIGURATION

D2DERR_INVALID_GRAPH_CONFIGURATION

D2DERR_INVALID_GRAPH_CONFIGURATION identifies a failure in Direct2D custom-effect transform graphs. A custom effect transform graph violates a public graph construction rule.

What the status establishes

A transform graph must have valid node identities, supported input counts, complete input mappings, one reachable output, and no cycles. Public graph configuration errors usually point to caller construction; an internal graph error warrants preserving a minimal valid-looking graph and runtime evidence rather than inventing a missing public rule.

Nodes, input mapping, output node, connections, and transform input counts.

Build a useful incident record

RecordWhy it matters here
All node identities and input countsRecording all node identities and input counts ties the HRESULT to the Direct2D custom-effect transform graphs boundary rather than to the final visible failure.
Edges and effect-input mappingsComparing edges and effect-input mappings shows whether this result follows input, object state, or environment.
Output node and passthrough statePreserving output node and passthrough state provides the evidence needed to test this distinction: iNVALID_INTERNAL_GRAPH_CONFIGURATION identifies an internal inconsistency; INVALID_GRAPH_CONFIGURATION generally points to the graph supplied by effect code.
Initialize or SetGraph sequenceRecording Initialize or SetGraph sequence separates the Direct2D custom-effect transform graphs boundary from a later wrapper symptom.

Interpret the controls

TestInterpretationHold constant
Same environment, reduced inputIf this result disappears with a smaller faithful case, complexity within Direct2D custom-effect transform graphs is implicated.Keep all node identities and input counts fixed while simplifying output node and passthrough state.
Same input, fresh object instanceIf it changes after rebuilding state, examine ownership across the caller’s object graph, custom effect or renderer, Direct2D validation layer, backing device, and deferred draw boundary.Place edges and effect-input mappings on the timeline of the last successful transition.
Same operation on a controlled second pathIf it follows one environment, the failure is not explained by source data alone.Compare adapter and feature level, factory and device generations, target identity, debug-layer output, and thread ownership while preserving Initialize or SetGraph sequence.

Reduce the scenario safely

Build one pass-through node, validate it, and add one node or edge per step. Log input count, edge endpoints, effect-input mapping, output selection, and topological order before committing the graph.

  1. Build a one-node pass-through graph.
  2. Add nodes and edges incrementally.
  3. Ensure each required effect input maps once.
  4. Set one reachable output node.

Keep neighboring failures separate

INVALID_INTERNAL_GRAPH_CONFIGURATION identifies an internal inconsistency; INVALID_GRAPH_CONFIGURATION generally points to the graph supplied by effect code. Do not respond with a universal render-target recreation loop unless the returned status specifically documents device-loss recovery; graph, property, numeric, lifetime, and print-state errors require correcting their contract.

Prove the correction

A correction should let the operation at the Direct2D custom-effect transform graphs boundary complete repeatedly under the original supported conditions. Repeat the control that begins with “Build a one-node pass-through graph” and confirm that the following lifecycle step also succeeds.

Technical references


Looking for a different code? Search another status or error code.