| Previous | Next |
| NS_E_NOFUNNEL | NS_E_NETWORK_BUSY |
NS_E_NO_LOCALPLAY
NS_E_NO_LOCALPLAY — 0xC00D000D
Diagnosing NS_E_NO_LOCALPLAY
NS_E_NO_LOCALPLAY identifies this Windows Media Services boundary: failed to load the local play DLL.
Why this boundary matters
This HRESULT is controlled by a concrete server object, value or administrative precondition. Preserve the exact supplied identity/value and its configuration source, then verify the owning API contract before changing broader Windows Media Services state.
Evidence to collect
| Field | What to preserve |
|---|---|
| Value | Exact supplied administrative value or object name that the server rejected. |
| Source | Configuration file, API request or persisted setting that supplied the value. |
| Expected contract | Accepted range, required object or known-good value from the same server generation. |
| First result | Earliest component validation result before a broader administrative error replaces it. |
Decision rule
Validate the rejected value at the owning API boundary and change only that precondition before broad service or machine configuration.
Focused test
Record the local-play DLL name/path and loader error; verify that the required module and dependencies load in the server process before retrying local playback.
Verification
Repeat the same administrative or API operation after changing only the rejected value, missing object or precondition. Preserve any new HRESULT separately instead of treating it as the same configuration failure.
Technical references
- Windows Media Services 9 Series SDK
- Windows Media Services protocol relationships
- Microsoft HRESULT values for the Windows Media namespace
For automation, log the symbolic name as well as the numeric HRESULT. The symbolic name preserves the Windows Media subsystem boundary that a generic COM error formatter can obscure.
Looking for a different code? Search another status or error code.