What does HRESULT 0xC00D1032 (NS_E_WMP_BMP_INVALID_FORMAT) mean?

 
Previous Next
NS_E_WMP_BMP_COMPRESSION_UNSUPPORTED NS_E_WMP_JPG_JERR_ARITHCODING_NOTIMPL

NS_E_WMP_BMP_INVALID_FORMAT

How to classify this WMP result

The symbolic result NS_E_WMP_BMP_INVALID_FORMAT narrows 0xC00D1032 to the BMP invalid format condition: the BMP header or pixel-layout fields are internally inconsistent. Keep the BMP invalid format boundary visible when a later dialog reduces it to a general media error.

An additional test is to record DIB size, dimensions, stride, bit count, masks and expected pixel-data offset; that evidence is more useful than reinstalling the Player or changing several unrelated settings at once.

What succeeds before this failure

Representative case: The bitmap claims dimensions or offsets that cannot fit within the file length.

State worth preserving

Capture state before Player cleanup:

  • What to verify: record DIB size, dimensions, stride, bit count, masks and expected pixel-data offset.
  • Artifact: decoder-supported coding mode versus the file’s declared mode.
  • State: standalone decode result outside the skin package using the same bytes.
  • Object identity: archive member name, byte length, hash and file signature.
  • Underlying evidence: format header fields, dimensions, bit depth and color model.
  • Correlation: first invalid marker/chunk and its byte offset.

Reproduce without destroying evidence

  1. Use this deciding observation for this condition: record DIB size, dimensions, stride, bit count, masks and expected pixel-data offset.
  2. Apply the smallest supported remedy for this condition: repair the malformed header or export a new BMP from the source artwork.

Related HRESULTs with different meanings

ResultDifferent condition
NS_E_WMP_BMP_COMPRESSION_UNSUPPORTEDThe BMP header selects a compression mode unsupported by the WMP skin decoder
NS_E_WMP_JPG_JERR_ARITHCODING_NOTIMPLThe JPEG uses arithmetic entropy coding that the WMP skin decoder does not implement
NS_E_WMP_BMP_BITMAP_NOT_CREATEDThe image parsed far enough to request a Windows bitmap but bitmap allocation or creation failed

If this result is followed by a broader “cannot play,” “cannot load,” or “operation failed” result, preserve the earlier event. The later code can be a consequence from a wrapper, fallback item or UI layer rather than the producing failure.

Recovery at the right layer

The targeted correction for this condition is to repair the malformed header or export a new BMP from the source artwork. Keep the original failing input until the same operation succeeds after one controlled change.

  • Avoid changing only the extension or MIME type while leaving the encoded bytes unchanged; it can destroy the artifact or state needed to explain this result.
  • Avoid repeatedly recompressing the sole source image without retaining an original and a decoded pixel comparison; that can replace the original HRESULT with a secondary failure from another layer.

How to know the repair is real

Technical references


Looking for a different code? Search another status or error code.