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STATUS_GRAPHICS_TRY_AGAIN_LATER
Retry timing is part of the status
The graphics subsystem reports a transient condition but explicitly distinguishes it from a request that should be retried immediately. Treat this as a signal to wait for the blocking state to change, such as work completion, paging progress, or an allocation transition, rather than spinning on the same call.
Preserve the evidence before retrying
Record the operation, allocation handles, engine/fence state, residency pressure, and any preceding allocation or paging event. Use a completion event, backoff, or the caller’s existing retry policy. A tight retry loop can hide the original ordering problem and consume the scheduling time needed for it to resolve.
References
- Microsoft: residency overview
- Microsoft: D3DKMTRender submission contract
- Microsoft: NTSTATUS reference
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