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What does HRESULT 0x802A0106 (UI_E_TRANSITION_ALREADY_USED) mean?

 
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UI_E_LOOPS_OVERLAP UI_E_TRANSITION_NOT_IN_STORYBOARD

UI_E_TRANSITION_ALREADY_USED

The scope of UI_E_TRANSITION_ALREADY_USED is Windows Animation Manager: the same transition object was added where a fresh transition instance was required. Preserve 0x802A0106 beside the returning call before cleanup or retry creates a more generic secondary failure.

Wrong turns

UI_E_DIFFERENT_OWNER can arise even with a never-used object; ALREADY_USED is specifically prior membership.

Do not AddRef the transition and assume reference counting permits multiple storyboard memberships.

Object and state

Windows Animation is a stateful COM subsystem. Animation variables, transitions and storyboards are created under a manager, scheduled against a monotonic animation time, updated before drawing, and eventually sealed or released. A visible glitch can therefore be downstream of a lifecycle, ownership, timeline, callback, or numeric contract failure.

A transition carries mutable scheduling membership and cannot be shared as a stateless formula. Reusing one COM object across storyboards or after a completed storyboard has been released violates that one-membership lifecycle.

Inspect the animation manager, storyboard, transition, timer, or callback that returned the HRESULT.

Capture before retry

  • Transition identity.
  • First storyboard membership.
  • Second AddTransition call.
  • Factory or cache that supplied the object.

Controlled comparisons

ControlInterpretationHold constant
Same operation, controlled environmentIf the result follows one machine, account, volume, network, or device, environment matters.Keep versions and identity explicit rather than comparing only the final message.

Step-by-step investigation

  1. First: Create a new transition object per membership.
  2. Next: Cache parameters, not transition instances.
  3. Then: Log storyboard and transition identities.
  4. Finally: Release completed graphs before building replacements.

Closure criteria

Closure requires each storyboard receives distinct transition instances with equivalent parameters and both schedule successfully; then repeat the next lifecycle operation to detect stale state.

Technical references


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