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UI_E_WINDOW_CLOSED
The scope of UI_E_WINDOW_CLOSED is Windows Animation Manager: animation work reached a window whose close lifecycle is already in progress. Preserve 0x802A0201 beside the returning call before cleanup or retry creates a more generic secondary failure.
Read the boundary first
When UI_E_WINDOW_CLOSED is returned, Windows Animation is a stateful COM subsystem. During a UI_E_WINDOW_CLOSED investigation, animation variables, transitions and storyboards are created under a manager, scheduled against a monotonic animation time, updated before drawing, and eventually sealed or released. For UI_E_WINDOW_CLOSED, a visible glitch can therefore be downstream of a lifecycle, ownership, timeline, callback, or numeric contract failure.
During a UI_E_WINDOW_CLOSED investigation, window teardown can race queued animation updates, completion handlers, and composition work. For UI_E_WINDOW_CLOSED, the animation objects may still be referenced while their visual target and message-loop ownership are ending.
For UI_E_WINDOW_CLOSED, the first owner to inspect is the animation manager, storyboard, transition, timer, or callback that returned the HRESULT.
Keep neighboring conditions separate
When UI_E_WINDOW_CLOSED is returned, UI_E_SHUTDOWN_CALLED is manager shutdown; WINDOW_CLOSED is the visual host lifecycle.
For UI_E_WINDOW_CLOSED, do not retain an HWND value and assume it still names the same live target.
Incident record for this HRESULT
| Capture | Diagnostic value |
|---|---|
| Window handle and generation for UI_E_WINDOW_CLOSED. | For UI_E_WINDOW_CLOSED, this places the failure on the lifecycle or transaction timeline and helps test the Windows Animation Manager boundary. |
| Close/destroy message timeline for UI_E_WINDOW_CLOSED. | For UI_E_WINDOW_CLOSED, this separates caller input from environment and service state and helps test the Windows Animation Manager boundary. |
| Queued animation callbacks for UI_E_WINDOW_CLOSED. | For UI_E_WINDOW_CLOSED, this provides a stable comparison across retries or another machine and helps test the Windows Animation Manager boundary. |
| Target object release order for UI_E_WINDOW_CLOSED. | For UI_E_WINDOW_CLOSED, this identifies the exact object or resource generation involved and helps test the Windows Animation Manager boundary. |
Reproduce without destroying evidence
For UI_E_WINDOW_CLOSED, the investigation should change one variable at a time and keep the original failing sample.
- First: Cancel or detach animations when close begins.
- Next: Tag posted work with the window generation.
- Then: Drain or reject late callbacks.
- Finally: Release visual targets before the manager thread exits.
Three useful controls
- Fresh storyboard or animation object: For
UI_E_WINDOW_CLOSED, a changed result separates retained object, connection, path, host, or device state from the original input. Hold constant: For UI_E_WINDOW_CLOSED, keep the timeline, transitions, and manager version fixed. - Reduced failing operation: If
UI_E_WINDOW_CLOSEDfollows the reduced step, the rejecting transition is localized. Hold constant: For UI_E_WINDOW_CLOSED, retain window handle and generation and remove only unrelated work. - Targeted corrective control: Use this as a diagnostic branch rather than a blanket workaround: cancel or detach animations when close begins. Hold constant: For UI_E_WINDOW_CLOSED, keep the original UI_E_WINDOW_CLOSED sample available for the final regression test.
Definition of done
Closure for UI_E_WINDOW_CLOSED requires closing the window produces no late animation calls, while a new window generation animates normally; then repeat the next lifecycle operation to detect stale state.
Technical references
The references below define the API family or storage/protocol behavior used to interpret UI_E_WINDOW_CLOSED.
- For
UI_E_WINDOW_CLOSED: Microsoft: Windows Animation error codes - Microsoft: Windows Animation overview
- Microsoft: Schedule a storyboard
- Microsoft: IUIAnimationManager interface
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