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What does HRESULT 0x887E0002 (D3D12_ERROR_DRIVER_VERSION_MISMATCH) mean?

 
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D3D12_ERROR_ADAPTER_NOT_FOUND WINML_ERR_INVALID_DEVICE

D3D12_ERROR_DRIVER_VERSION_MISMATCH

Interpret the result in its owning layer: driver version mismatch

D3D12_ERROR_DRIVER_VERSION_MISMATCH (0x887E0002) belongs to the d3d layer. It marks the adapter matches but the cached PSO was produced by another driver or runtime version, rather than a generic rendering failure. The object that owns the decision is cached Direct3D 12 pipeline state compatibility.

The debug layer should be enabled in a development build before changing resource lifetimes. These results usually identify a caller contract or cache-compatibility boundary, not a request to reinstall DirectX.

Capture before recreating objects

Capture itemWhy it matters
Rejected conditionthe adapter matches but the cached PSO was produced by another driver or runtime version
What to captureadapter LUID, current driver version, cache creation version, pipeline description hash and blob age
Current graph stateDirect3D device plus the descriptor, resource or cached pipeline object supplied by the application
Supporting traceDirect3D debug-layer output, object creation stacks, normalized descriptors, feature level and adapter/driver identity
Object identitycached Direct3D 12 pipeline state compatibility

Reproduce one variable at a time

  1. Capture the failing state. Record adapter LUID, current driver version, cache creation version, pipeline description hash and blob age.
  2. Upgrade or roll back the display driver while preserving a disposable pipeline cache.

The comparison with D3D12_ERROR_ADAPTER_NOT_FOUND is especially useful: D3D12_ERROR_ADAPTER_NOT_FOUND indicates hardware identity mismatch rather than driver-version mismatch.

Recovery contract

Invalidate the affected cache generation and recreate pipeline state from descriptors and shader bytecode.

  • debug-layer, ETW or driver diagnostics no longer report the rejected cached Direct3D 12 pipeline state compatibility contract during the same scenario.

Implementation notes

Log Direct3D debug-layer output, object creation stacks, normalized descriptors, feature level and adapter/driver identity.

Technical references


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