| Previous | Next |
| MILAVERR_INVALIDWMPVERSION | MILAVERR_VIDEOACCELERATIONNOTAVAILABLE |
MILAVERR_INSUFFICIENTVIDEORESOURCES
MILAVERR_INSUFFICIENTVIDEORESOURCES identifies a failure in WPF video acceleration and texture resources. The video path could not allocate enough GPU or presentation resources for the requested playback configuration. Investigation of this result should preserve the original object generation before cleanup, retry, or fallback creates a secondary result.
Locate the first rejecting layer
Accelerated media playback allocates decode surfaces, mixer intermediates, presentation textures, and compositor resources under device-specific dimension and format limits. for it, “Out of resources,” “acceleration unavailable,” and “texture too large” describe different decisions., capture requested dimensions and formats before falling back, because software playback may hide the original GPU contract.
Inspect the following boundary: allocation of decode surfaces, mixer intermediates, presenter textures, or related device resources.
Evidence that changes the diagnosis
| Record | Why it matters here |
|---|---|
| Adapter, device, feature level, and dedicated/shared memory pressure | In this result diagnostics, recording adapter, device, feature level, and dedicated/shared memory pressure ties the HRESULT to the WPF video acceleration and texture resources boundary rather than to the final visible failure. |
| Video dimensions, pixel format, buffer count, and effects | Comparing video dimensions, pixel format, buffer count, and effects shows whether this result follows input, object state, or environment. |
| Other active video sessions and device-removal history | Preserving other active video sessions and device-removal history provides the evidence needed to test this distinction: mILAVERR_REQUESTEDTEXTURETOOBIG is a dimensional or capability limit; insufficient resources can occur within supported dimensions because capacity is exhausted. |
| Allocation HRESULT from the lowest visible layer | Recording allocation HRESULT from the lowest visible layer separates the WPF video acceleration and texture resources boundary from a later wrapper symptom. |
Comparison tests
| Test | Interpretation | Hold constant |
|---|---|---|
| Same environment, reduced input | If this result disappears with a smaller faithful case, complexity within WPF video acceleration and texture resources is implicated. | Keep adapter, device, feature level, and dedicated/shared memory pressure fixed while simplifying other active video sessions and device-removal history. |
| Same input, fresh object generation | If it changes after rebuilding state, examine ownership across source reader, media-type negotiation, clock, decoder, mixer, presenter, and WPF visual. | Place video dimensions, pixel format, buffer count, and effects on the timeline of the last successful transition. |
| Same operation on a controlled second path | If it follows one environment, the failure is not explained by source data alone. | Compare process architecture, media stack version, rendering tier, adapter, and session state while preserving allocation HRESULT from the lowest visible layer. |
Controlled reproduction
When it is returned, keep the source fixed and vary output dimensions, hardware acceleration, adapter, and rendering tier separately. A successful low-resolution or software path narrows the resource boundary but does not prove the original accelerated configuration was valid.
- Reduce resolution or concurrent streams without changing the source container.
- remove effects and intermediate surfaces.
- When it is returned, compare software decoding or rendering.
- Reproduce after releasing all player and texture objects.
Misleading responses
MILAVERR_REQUESTEDTEXTURETOOBIG is a dimensional or capability limit; insufficient resources can occur within supported dimensions because capacity is exhausted. Do not treat the constant name as a complete root-cause report; preserve the nested media, COM, graphics, or driver result before resetting the player.
Closure criteria
A correction for it should let the operation at the WPF video acceleration and texture resources boundary complete repeatedly under the original supported conditions. Repeat the control that begins with “Reduce resolution or concurrent streams without changing the source container” and confirm that the following lifecycle step also succeeds. Keep the original failing sample and one deliberate negative case so fallback cannot be mistaken for repair.
Technical references
When it is returned, these references define the public API family, object model, or error list used to interpret this status.
- Microsoft Open Specifications: HRESULT values.
- Microsoft: Multimedia overview for WPF.
- Microsoft: MediaElement class.
- Microsoft: MediaClock class.
- Microsoft: WPF graphics rendering tiers.
Looking for a different code? Search another status or error code.
