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D2DERR_INVALID_GLYPH_IMAGE
D2DERR_INVALID_GLYPH_IMAGE belongs to Direct2D and DirectWrite text callback contracts. Direct2D or DirectWrite could not decode or parse the requested glyph image data. The diagnostic goal for it is to identify the first rejecting object and transition, not merely the final high-level symptom.
Locate the first rejecting layer
Text rendering crosses IDWriteTextLayout, drawing effects, renderer callbacks, COM reference counting, font resources, and optional glyph-image formats., a drawing-effect type mismatch, retained callback renderer, and invalid glyph image are separate failures even though all may occur during one DrawTextLayout call.
Inspect the following boundary: font glyph-image format, table data, glyph index, palette, and rendering mode.
Controlled reproduction
Render plain outline text with no drawing effect, then add the effect object, custom renderer, and requested glyph image format one at a time. Track AddRef and Release around callbacks and retain the exact font face and glyph index.
- render an outline glyph from the same font.
- When it is returned, test another glyph in the same image format.
- Validate the font with a trusted OpenType tool.
- request only formats reported as supported.
Evidence that changes the diagnosis
| Record | Why it matters here |
|---|---|
| Font file hash and face index | Preserving font file hash and face index provides the evidence needed to test this distinction: this is narrower than a general font-loading failure: the face may load while one glyph image representation is invalid. |
| Glyph index and requested image format | Recording glyph index and requested image format separates the Direct2D and DirectWrite text callback contracts boundary from a later wrapper symptom. |
| Color-font tables or embedded bitmap/SVG data | In this result diagnostics, recording color-font tables or embedded bitmap/SVG data ties the HRESULT to the Direct2D and DirectWrite text callback contracts boundary rather than to the final visible failure. |
| DirectWrite and Direct2D interface versions | Comparing DirectWrite and Direct2D interface versions shows whether this result follows input, object state, or environment. |
Comparison tests
| Test | Interpretation | Hold constant |
|---|---|---|
| Same environment, reduced input | If this result disappears with a smaller faithful case, complexity within Direct2D and DirectWrite text callback contracts is implicated. | Keep font file hash and face index fixed while simplifying color-font tables or embedded bitmap/SVG data. |
| Same input, fresh object generation | If this result changes after rebuilding state, examine ownership across the caller’s object graph, custom effect or renderer, Direct2D validation layer, backing device, and deferred draw boundary. | Place glyph index and requested image format on the timeline of the last successful transition. |
| Same operation on a controlled second path | If this result follows one environment, the failure is not explained by source data alone. | Compare adapter and feature level, factory and device generations, target identity, debug-layer output, and thread ownership while preserving DirectWrite and Direct2D interface versions. |
Misleading responses
This is narrower than a general font-loading failure: the face may load while one glyph image representation is invalid. Do not respond with a universal render-target recreation loop unless the returned status specifically documents device-loss recovery; graph, property, numeric, lifetime, and print-state errors require correcting their contract.
Closure criteria
A correction for it should let the operation at the Direct2D and DirectWrite text callback contracts boundary complete repeatedly under the original supported conditions. Repeat the control that begins with “Render an outline glyph from the same font” and confirm that the following lifecycle step also succeeds. Keep the original failing sample and one deliberate negative case so fallback cannot be mistaken for repair.
Technical references
When it is returned, these references define the public API family, object model, or error list used to interpret this status.
- Microsoft: Direct2D error codes.
- Microsoft: Direct2D API overview.
- Microsoft: Introducing DirectWrite.
- Microsoft: Glyph image formats in DirectWrite.
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