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NS_E_TOO_MUCH_DATA
What NS_E_TOO_MUCH_DATA tells you
The result NS_E_TOO_MUCH_DATA (0xC00D0BCC) means the Windows Media operation received more data than the current buffer or format contract allows. The name is useful only when tied to the object and state that produced it; neighboring HRESULTs in the same subsystem can represent later stages.
Build a minimal reproduction
Capture API, declared size, actual byte count, stream/sample identity, negotiated format, and the producer that supplied the oversized payload.
Keep those inputs stable while testing one prerequisite at a time. Correct the size contract or split the payload at the owning API boundary, then repeat with the same media format.
References
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