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What does HRESULT 0xC00D0FE5 (NS_E_WMP_UI_OBJECTNOTFOUND) mean?

 
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NS_E_WMP_UI_PASSTHROUGH NS_E_WMP_UI_SECONDHANDLER

NS_E_WMP_UI_OBJECTNOTFOUND

Meaning at the producing boundary

The generated part of the What Is page already shows the standard AllStat description for this HRESULT. The additional test for the UI object not found condition is to record object type/ID, construction order and the first earlier error that prevented creation; that evidence is more useful than reinstalling the Player or changing several unrelated settings at once.

State worth preserving

Capture the UI object not found state before the Player advances, reloads, rescans or destroys the owning object:

Reproduce without destroying evidence

  1. Preserve 0xC00D0FE5, the ErrorItem context and the object generation involved in UI object not found.
  2. Compare the failing UI object not found artifact with a known-good artifact that differs only in the suspected property.

What succeeds before this failure

Related HRESULTs, different boundaries

ResultDifferent boundary
NS_E_WMP_UI_PASSTHROUGHthe skin hit-test path returned its internal pass-through result rather than selecting a control
NS_E_WMP_UI_SECONDHANDLERa second handler is declared for an event that already has one
NS_E_WMP_UI_NOSKININZIPthe skin archive contains no.wms definition file discoverable by the loader

Recovery at the right layer

Practical interpretation

How to know the repair is real

Technical references


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