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What does HRESULT 0xC00D1030 (NS_E_WMP_BMP_BITMAP_NOT_CREATED) mean?

 
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NS_E_WMP_BMP_TOPDOWN_DIB_UNSUPPORTED NS_E_WMP_BMP_COMPRESSION_UNSUPPORTED

NS_E_WMP_BMP_BITMAP_NOT_CREATED

Where the Player stopped

NS_E_WMP_BMP_BITMAP_NOT_CREATED is HRESULT 0xC00D1030. It means the image parsed far enough to request a Windows bitmap but bitmap allocation or creation failed; the result belongs to the skin artwork decoder and raster-file contract, not to an unspecified Player failure.

An additional test is to record decoded dimensions, stride, bit depth, requested allocation and underlying GDI error; that evidence is more useful than reinstalling the Player or changing several unrelated settings at once.

Why the producing component matters

Before changing state, remember that a filename extension is not sufficient evidence of image format; the decoder acts on signatures, headers, markers, chunks and decoded dimensions. A second platform rule is that a file can be valid according to a modern format specification yet use a coding option that the legacy WMP skin decoder does not implement.

Representative case: Header fields imply an enormous surface even though the compressed file is small.

How to prove the condition

  1. Preserve 0xC00D1030, the ErrorItem context and the object instance involved in the failing operation.
  2. Confirm the failure directly: record decoded dimensions, stride, bit depth, requested allocation and underlying GDI error.
  3. After you reduce invalid/excessive dimensions or resolve the actual allocation/GDI failure, recreate the owning WMP object and verify that the corrected generation completes.

Minimum useful incident record

Capture state before Player cleanup:

Targeted fix

Change the responsible precondition rather than masking the symptom: reduce invalid/excessive dimensions or resolve the actual allocation/GDI failure.

Neighboring codes to separate

ResultDifferent condition
NS_E_WMP_BMP_COMPRESSION_UNSUPPORTEDThe BMP header selects a compression mode unsupported by the WMP skin decoder
NS_E_WMP_BMP_TOPDOWN_DIB_UNSUPPORTEDThe BMP is a top-down DIB representation unsupported by this WMP path
NS_E_WMP_BMP_INVALID_BITMASKThe BMP channel masks are inconsistent with the declared bit depth or compression mode

If this result is followed by a broader “cannot play,” “cannot load,” or “operation failed” result, preserve the earlier event. The later code can be a consequence from a wrapper, fallback item or UI layer rather than the producing failure.

Completion criteria

Keep one fixture that reproduces 0xC00D1030 and one corrected fixture that changes only the identified precondition.

Technical references


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