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What does HRESULT 0xC00D10C1 (NS_E_CHANGING_PROXY_PORT) mean?

 
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NS_E_CHANGING_PROXY_NAME NS_E_CHANGING_PROXY_EXCEPTIONLIST

NS_E_CHANGING_PROXY_PORT

Diagnosing NS_E_CHANGING_PROXY_PORT in Player settings or the playback graph

NS_E_CHANGING_PROXY_PORT (0xC00D10C1) is returned when code attempted to set a proxy port before selecting custom proxy mode.

Separate Network-object configuration, graph capabilities, graphics presentation, stream selection and COM ownership before changing playback content. This result identifies a narrower stage than the dialog text exposes, so preserve its operation before trying a workaround. In this case the rejected checkpoint is code attempted to set a proxy port before selecting custom proxy mode.

Configuration or graph boundary

AllStat already supplies the standard user-facing description for it; this custom block instead isolates the additional technical boundary. Earlier success in file lookup, network connection, parser creation or graph construction does not prove that the later the operation is valid.

Case-specific checkpoint: protocol, proxy mode, requested integer port and current host value. The controlled comparison for it is: switch only that protocol to custom, set a port in the valid TCP range and verify getProxyPort.

Closest distinction: A connect timeout means configuration was accepted and network use began.

State to capture before changing settings

CaptureWhy it matters for it
Object or resourceprotocol, proxy mode, requested integer port and current host value
State snapshotRecord the Player openState/playState or operation phase, object identity and exact timestamp when this result was returned.
First lower resultKeep the earliest Win32, Winsock, COM, parser, codec, DRM or device result that appears before this result.
Comparison recordUse one known-good case that follows the same API, protocol and component path while changing only the rejected precondition.

One-variable verification

  1. Freeze the current object state and collect protocol, proxy mode, requested integer port and current host value.
  2. Reproduce this result once without automatic retries or fallback applications.
  3. Change only one precondition: switch only that protocol to custom, set a port in the valid TCP range and verify getProxyPort.
  4. compare the first nested status and next Player event with the failed run.
  5. After testing it, restore the original configuration if the change was diagnostic only.

Reading the next state

Retest outcomeInterpretation
Same it on the same objectThe governing state or value is unchanged, or the caller is reusing an object created before the relevant change.
Fresh object succeedsLifetime, cached configuration or stale playlist/graph state contributed to it.
A later HRESULT appearsThe rejected condition — code attempted to set a proxy port before selecting custom proxy mode — was cleared for it; diagnose the new code at its own layer.
Only one item or endpoint fails for itThe evidence favors resource-specific data, rights, routing or device state rather than a global Player failure.

Actions that obscure the cause

Technical references

After it, a different downstream HRESULT is progress and should be recorded as a separate condition.


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