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What does HRESULT 0xC00D11DA (NS_E_WMP_DRM_GENERIC_LICENSE_FAILURE) mean?

 
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NS_E_WMP_BURN_DISC_OVERFLOW NS_E_WMP_DRM_NO_SECURE_CLOCK

NS_E_WMP_DRM_GENERIC_LICENSE_FAILURE

Locate the failing contract

NS_E_WMP_DRM_GENERIC_LICENSE_FAILURE is the result to preserve when the Player wrapper could not reduce a rights-validation failure to a more specific public result. The owner is Windows Media Player rights processing; its working contract covers the Player layer that opens protected media, queries the local license state, performs silent or interactive rights acquisition, validates DRM components and applies play, burn or sync restrictions.

The strongest confirmation is to preserve the earlier lower-level DRM callback and license-state query that preceded this wrapper code.

A defensible test

  1. Preserve this result and 0xC00D11DA before cleanup, fallback or another media item changes the context.
  2. Associate this result with its current Windows Media Player rights processing object and the requested action.
  3. Run the direct check: preserve the earlier lower-level DRM callback and license-state query that preceded this wrapper code.
  4. Compare the failure with a known-good case that changes only the property named by this condition: the Player wrapper could not reduce a rights-validation failure to a more specific public result.
  5. Apply the targeted fix: repair the producing license, trust or acquisition condition identified by the earlier result.
  6. Repeat the same action with the same content/device identity and verify that this result is not replaced by another policy or trust failure.

Evidence from one operation

Do not separate it from its owning state: content KID and header, license-store entry, requested action, acquisition URL, user/store context, secure clock and DRM component generation. The diagnostic record is the content KID, requested action, license-state query, acquisition callback sequence, server response category and the first lower-level DRM HRESULT.

This evidence matters because the rejected condition is specifically that the Player wrapper could not reduce a rights-validation failure to a more specific public result.

Model the rejected precondition

When documenting it, state the rejected input and the expected successor state. The rejected input is demonstrated when you preserve the earlier lower-level DRM callback and license-state query that preceded this wrapper code; the successor becomes reachable after you repair the producing license, trust or acquisition condition identified by the earlier result. The result model is suitable for a regression fixture because its expected state change is observable without weakening the DRM policy.

One-attempt evidence

FieldValue
Direct checkpreserve the earlier lower-level DRM callback and license-state query that preceded this wrapper code

Other conditions in the same family

ResultWhy it points elsewhere
NS_E_WMP_DRM_INVALID_SIGa required DRM component or protected object fails signature validation in the Player path
NS_E_WMP_DRM_CANNOT_RESTOREthe Player restore service rejected another restore within its rate or policy limit
NS_E_WMP_DRM_NO_SECURE_CLOCKa device-dependent license requires trusted time but the target device has no usable secure clock state

Avoid a false conclusion

The Player wrapper could not reduce a rights-validation failure to a more specific public result.

Resolution test

Correct this layer directly and repair the producing license, trust or acquisition condition identified by the earlier result.

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