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NS_E_WMP_DRM_LICENSE_NOSAP
Start with the producing object
NS_E_WMP_DRM_LICENSE_NOSAP means the Player environment cannot provide the Secure Audio Path required by the license. Diagnosis of this result therefore starts in Windows Media Player rights processing, the layer responsible for the Player layer that opens protected media, queries the local license state, performs silent or interactive rights acquisition, validates DRM components and applies play, burn or sync restrictions.
Start by recording the license output requirement, Player/OS version and active audio path.
Practical diagnostic path
- Preserve this result and
0xC00D1208before cleanup, fallback or another media item changes the context. - Associate this result with its current Windows Media Player rights processing object and the requested action.
- Run the direct check: record the license output requirement, Player/OS version and active audio path.
- Compare the failure with a known-good case that changes only the property named by this condition: the Player environment cannot provide the Secure Audio Path required by the license.
- Apply the targeted fix: use a compatible trusted playback environment or obtain differently constrained rights.
Relevant runtime state
The object graph behind it includes content KID and header, license-store entry, requested action, acquisition URL, user/store context, secure clock and DRM component generation. A trace should retain the content KID, requested action, license-state query, acquisition callback sequence, server response category and the first lower-level DRM HRESULT.
The producing layer has not made a claim about every media operation; it has only established that the Player environment cannot provide the Secure Audio Path required by the license.
One-variable comparison
When documenting it, state the rejected input and the expected successor state. The rejected input is demonstrated when you record the license output requirement, Player/OS version and active audio path; the successor becomes reachable after you use a compatible trusted playback environment or obtain differently constrained rights. Keeping the result transition intact also shows whether a retry reused stale state or actually reevaluated the corrected input.
Trace requirements
| Field | Value |
|---|---|
| Direct check | record the license output requirement, Player/OS version and active audio path |
What another code would mean
| Result | Why it points elsewhere |
|---|---|
NS_E_WMP_DRM_LICENSE_UNUSABLE | a located license cannot be applied to this content/action despite being present |
NS_E_WMP_DRM_LICENSE_CONTENT_REVOKED | the issuer has revoked authorization for the protected content or license |
NS_E_WMP_DRM_UNABLE_TO_ACQUIRE_LICENSE | the Player could not complete the license-acquisition transaction at this time |
Do not diagnose the wrong layer
The Player environment cannot provide the Secure Audio Path required by the license.
What success looks like
A matching correction is to use a compatible trusted playback environment or obtain differently constrained rights.
Technical references
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