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ERROR_GRAPHICS_ADAPTER_CHAIN_NOT_READY
Why this is not a generic GPU failure: graphics adapter chain not ready
Windows reports ERROR_GRAPHICS_ADAPTER_CHAIN_NOT_READY (0xC0262433) at the linked checkpoint. Here, the complete adapter chain could not reach a startable state. That narrows the first investigation to linked-adapter aggregate readiness instead of the entire GPU stack.
The smallest evidence set
| Capture item | Why it matters |
|---|---|
| Current graph state | lead adapter, chain members and their PnP/power transitions |
| Supporting trace | device-instance IDs, lead/chain role, PnP problem codes, Dx states and start/power IRP ordering |
| Object identity | linked-adapter aggregate readiness |
| Rejected condition | the complete adapter chain could not reach a startable state |
| What to capture | state of every member, first failing start result, power state, enumeration and driver versions |
A/B test for the exact condition
- Capture the failing state. Record state of every member, first failing start result, power state, enumeration and driver versions.
- Start each member independently in a controlled diagnostic environment to locate the first failure.
The comparison with ERROR_GRAPHICS_CHAINLINKS_NOT_STARTED is especially useful: ERROR_GRAPHICS_CHAINLINKS_NOT_STARTED states that members simply have not started yet.
Safe remediation
Repair the first failing member or dependency before retrying the chain.
- debug-layer, ETW or driver diagnostics no longer report the rejected linked-adapter aggregate readiness contract during the same scenario.
Implementation notes
Technical references
- Microsoft: DirectX graphics kernel subsystem — background for the linked-adapter aggregate readiness.
- Microsoft: WDDM architecture
- Microsoft: Display miniport driver requirements
- Microsoft: Graphics error codes
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