What does HRESULT 0x887C0004 (D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD) mean?

 
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D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD

Locate the failing graphics boundary: deferred context map without initial discard

D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, value 0x887C0004, is produced by d3d when the first Map for a resource in the command list did not establish discard semantics. The investigation should stay attached to deferred-context dynamic-resource mapping and to the exact generation in which it was obtained.

Evidence that makes the result actionable

Capture itemWhy it matters
Supporting traceDirect3D debug-layer output, object creation stacks, normalized descriptors, feature level and adapter/driver identity
Object identitydeferred-context dynamic-resource mapping
Rejected conditionthe first Map for a resource in the command list did not establish discard semantics
What to capturedeferred context identity, command-list boundary, resource usage, first MapType, subresource and preceding FinishCommandList
Current graph stateDirect3D device plus the descriptor, resource or cached pipeline object supplied by the application

A controlled comparison

  1. Capture the failing state. Record deferred context identity, command-list boundary, resource usage, first MapType, subresource and preceding FinishCommandList.
  2. Change only the first MapType to D3D11_MAP_WRITE_DISCARD and leave later NO_OVERWRITE updates unchanged.

The comparison with DXGI_ERROR_WAS_STILL_DRAWING is especially useful: DXGI_ERROR_WAS_STILL_DRAWING is a synchronization result, not a deferred-context sequencing violation.

Correction and proof

Start each command-list use of the dynamic resource with WRITE_DISCARD and keep mapping rules explicit per context.

  • debug-layer, ETW or driver diagnostics no longer report the rejected deferred-context dynamic-resource mapping contract during the same scenario.

Implementation notes

Technical references


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