| Previous | Next |
| NS_E_WMPOCX_NOT_RUNNING_REMOTELY | NS_E_WMPOCX_ERRORMANAGERNOTAVAILABLE |
NS_E_WMPOCX_NO_REMOTE_WINDOW
What failed in WMP remoting
NS_E_WMPOCX_NO_REMOTE_WINDOW (0xC00D0FD4) means the embedded Windows Media Player control could not obtain the remote Player window. This belongs to the legacy WMP remoting model, where an embedded control can share the playback engine with the full-mode Player and switch between docked and undocked states.
Confirm that remoting is actually established
- The host must expose
IServiceProviderandIWMPRemoteMediaServices. IWMPRemoteMediaServices::GetServiceTypemust select remote mode for a remoted control.- Record
IWMPPlayer4::get_isRemoteand whetherplayerApplicationis available before attempting window/docking operations. - Record the docked state, display ownership and the Player process/window generation. A reconnect can invalidate pointers obtained from the previous remote connection.
Focused test
Create one fresh remoted control, verify get_isRemote, retrieve the PlayerApplication object, then switch once between control and full Player while tracing the docking events. If the remote connection is re-established, release stale Player interface pointers and retrieve them again before accessing the new window.
Common lifecycle mistake
Windows Media Player can reconnect a remoted control after the standalone connection fails. The SDK documents a PlayerReconnect event for this case; application code that continues using interfaces from the old connection can fail even though playback later reconnects successfully.
Verification
Repeat dock/undock and Player close/reopen cycles. The corrected host should reacquire interfaces after reconnect, report the expected remote state, and obtain the active Player window without relying on handles or COM pointers from an earlier generation.
Technical references
- Remoting the Windows Media Player control
- PlayerApplication object
- Player.playerApplication
- WMP C++ object model
Looking for a different code? Search another status or error code.