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What does HRESULT 0x802A0001 (UI_E_CREATE_FAILED) mean?

 
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TPM_E_ZERO_EXHAUST_ENABLED UI_E_SHUTDOWN_CALLED

UI_E_CREATE_FAILED

Within Windows Animation Manager, UI_E_CREATE_FAILED reports that object construction failed before a usable animation object was returned. Diagnosis of this result should follow the original owner and generation rather than treating the visible symptom as the cause.

Facts that change the diagnosis

  • Returning creation method and requested interface.
  • Manager and transition-library identities.
  • Output pointer state and allocation pressure.
  • Thread apartment and callback activity.

Subsystem meaning

Creation can fail at manager, variable, storyboard, transition-library, or timer boundaries. Identify the exact factory method and preserve whether the output pointer stayed null; a later animation scheduling failure is a different stage.

Isolation workflow

  1. First: Create a manager and one animation variable with no callbacks.
  2. Next: Add the requested transition library or timer separately.
  3. Then: Check every creation HRESULT before dereferencing the output.
  4. Finally: Repeat under the same COM apartment with a fresh manager generation.

Avoid the tempting broad fix

It is earlier than storyboard validation or playback: no valid object exists yet.

Do not substitute a null pointer crash or E_OUTOFMEMORY assumption for the original creation HRESULT.

Expected branches

ControlInterpretationHold constant
Same operation, controlled environmentIf the result follows one machine, account, volume, network, or device, environment matters.Keep versions and identity explicit rather than comparing only the final message.

Regression proof

Verify it with the original scenario, one boundary case, and one deliberate failure; success means the exact creation call repeatedly returns S_OK and produces an object that can complete one minimal lifecycle.

Technical references


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