Site icon EfmSoft

What does HRESULT 0x8899000D (D2DERR_TOO_MANY_SHADER_ELEMENTS) mean?

 
Previous Next
D2DERR_RECREATE_TARGET D2DERR_SHADER_COMPILE_FAILED

D2DERR_TOO_MANY_SHADER_ELEMENTS

D2DERR_TOO_MANY_SHADER_ELEMENTS belongs to Direct2D custom-effect shader construction. Custom shader construction exceeds the complexity or element limits accepted by Direct2D.

Where the failure occurs

Custom effects combine registration XML, property bindings, transform nodes, compiled HLSL, resource declarations, and device capabilities. Shader compilation failure and excessive shader elements occur at different checkpoints: valid source can still produce a graph or bytecode payload beyond accepted limits.

custom effect shader, resource declarations, constants, and generated shader graph.

Smallest faithful reproducer

Start with a pass-through shader and one transform node. Add constants, textures, samplers, instructions, and graph operations incrementally while retaining compiler diagnostics and the exact bytecode loaded by Direct2D.

  1. compile a minimal pass-through shader.
  2. Add shader features incrementally.
  3. Split independent operations into multiple effects.
  4. Verify the target device and shader model.

Evidence to preserve

  • Shader model and compiled bytecode size
  • Samplers, constant buffers, textures, and instructions
  • Effect transform graph and combined operations
  • Compiler warnings and Direct2D debug output

Avoid broad resets

SHADER_COMPILE_FAILED means compilation itself failed; TOO_MANY_SHADER_ELEMENTS means complexity remained beyond an accepted limit. Do not respond with a universal render-target recreation loop unless the returned status specifically documents device-loss recovery; graph, property, numeric, lifetime, and print-state errors require correcting their contract.

Technical references


Looking for a different code? Search another status or error code.

Exit mobile version