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What does HRESULT 0x8899001B (D2DERR_TEXT_EFFECT_IS_WRONG_TYPE) mean?

 
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D2DERR_TARGET_NOT_GDI_COMPATIBLE D2DERR_TEXT_RENDERER_NOT_RELEASED

D2DERR_TEXT_EFFECT_IS_WRONG_TYPE

D2DERR_TEXT_EFFECT_IS_WRONG_TYPE identifies a failure in Direct2D and DirectWrite text callback contracts. A drawing effect attached to a text range is not of the type expected by the Direct2D text renderer.

Facts worth preserving

RecordWhy it matters here
Text range and effect object identityRecording text range and effect object identity separates the Direct2D and DirectWrite text callback contracts boundary from a later wrapper symptom.
COM interfaces supported by the effect objectRecording COM interfaces supported by the effect object ties the HRESULT to the Direct2D and DirectWrite text callback contracts boundary rather than to the final visible failure.
Custom IDWriteTextRenderer implementationComparing custom IDWriteTextRenderer implementation shows whether this result follows input, object state, or environment.
DrawText or DrawTextLayout call and callback sequencePreserving DrawText or DrawTextLayout call and callback sequence provides the evidence needed to test this distinction: iNVALID_PROPERTY concerns Direct2D effect metadata; this code concerns DirectWrite text drawing effects passed through rendering callbacks.

Subsystem context

Text rendering crosses IDWriteTextLayout, drawing effects, renderer callbacks, COM reference counting, font resources, and optional glyph-image formats. A drawing-effect type mismatch, retained callback renderer, and invalid glyph image are separate failures even though all may occur during one DrawTextLayout call.

IDWriteTextLayout drawing-effect objects and renderer interpretation.

Isolation procedure

Render plain outline text with no drawing effect, then add the effect object, custom renderer, and requested glyph image format one at a time. Track AddRef and Release around callbacks and retain the exact font face and glyph index.

  1. Use a known brush as the drawing effect.
  2. query the expected interface before rendering.
  3. Remove effects from ranges to establish baseline text rendering.
  4. Test custom renderer and Direct2D default renderer separately.

Do not hide the original condition

INVALID_PROPERTY concerns Direct2D effect metadata; this code concerns DirectWrite text drawing effects passed through rendering callbacks. Do not respond with a universal render-target recreation loop unless the returned status specifically documents device-loss recovery; graph, property, numeric, lifetime, and print-state errors require correcting their contract.

What each result would imply

TestInterpretationHold constant
Same environment, reduced inputIf this result disappears with a smaller faithful case, complexity within Direct2D and DirectWrite text callback contracts is implicated.Keep text range and effect object identity fixed while simplifying custom IDWriteTextRenderer implementation.
Same input, fresh object instanceIf it changes after rebuilding state, examine ownership across the caller’s object graph, custom effect or renderer, Direct2D validation layer, backing device, and deferred draw boundary.Place COM interfaces supported by the effect object on the timeline of the last successful transition.
Same operation on a controlled second pathIf it follows one environment, the failure is not explained by source data alone.Compare adapter and feature level, factory and device generations, target identity, debug-layer output, and thread ownership while preserving DrawText or DrawTextLayout call and callback sequence.

Verification after repair

A correction should let the operation at the Direct2D and DirectWrite text callback contracts boundary complete repeatedly under the original supported conditions. Repeat the control that begins with “Use a known brush as the drawing effect” and confirm that the following lifecycle step also succeeds.

Technical references


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